Top Five Reasons To Hate The Zelda Series

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Usually on a Legend of Zelda fan site, you’re sprinkled with reassurance and admiration for this well respected series you’ve come to worship. Screw that. Unfortunately for Zelda fans, there’s a group of people who don’t like Zelda, and even some who loath it altogether. Whether they be lapsed fans discontent with the direction of the series or people who just never “clicked” with it to begin with, they’re out there and many of their criticisms are legitimate. Because of this, I’ve decided to take the Zelda haters seriously for once, and have created a list that addresses each grievance I am aware of. So without further delay, here is the list in its entirety.

Companions

“Hey! Hey! Hey! Hey! Hey! Listen!!” Yeah okay, so I’m being a little unoriginal here, but this is the first criticism that comes to mind. I remember as a little kid playing Ocarina of Time; my Dad would leave the room because he couldn’t stand Navi’s constant chatter. Later on, I gave one of my friends a chance to play the game. I believe he made it to the third dungeon before loosing interest. His reason: Navi’s endless walls of text. My friend’s problem was that he just wanted to play the game, figure things out for himself, and Navi was making that nearly impossible. Personally, I was surprised he didn’t mention the owl, but I’m going to assume that factored into his frustrations. Unfortunately, it doesn’t look like companions will be leaving anytime soon, considering they’ve become a staple of the series.

No Voice Acting

“I’m so hungry I could eat an octorok!” Get over it people. The CDi games came out nearly 15 years ago and were made by a shoddy Russian developer. Times have changed. Now days, the majority of adventure games have voice acting and the ones that don’t are considered substandard. The only explanations I’ve heard from fans against voice acting are excuses. Don’t you people trust Nintendo? They’re a multibillion dollar corporation; I think they can manage to round up a few profession voice actors. Honestly, third parties a fifth of their size have managed to do this. Fact is, the majority of gamers don’t like reading through pages of text in a single playthrough. They do, however, enjoy a good story. Voice acting is the way to do this, and possibly, the only way to win over dissenters.

Predictability

Forest, fire, water. Fire, forest, water. Water, fire, forest. You get the picture. Here on out, it only gets worse. After you finish the first 3 dungeons, there’s a plot twist and you go on to face another 3-5 dungeons. There’s usually a duel world or time travel involved. Oh, and if that’s not “safe” enough for you, expect your ultimate goal to involve saving Princess Zelda. By the way, did I mention Ganon in all this? When Ocarina of Time made its way onto the gaming scene, these were welcome components to the series. No more.

After bleeding this formula to death, it’s time for a change. Luckily, it does indeed look like change is what we’re going to get. According to series figureheads such as Shigeru Miyamoto and Eiji Aonuma, they are ready to be creative again. For people on the verge of giving up on the series, this news couldn’t have come at a better time.

Low Quality Side-quests

Say whatever you want. The truth is Twilight Princess’s side quests were horrible. If you thought searching a giant, barren world for microscopic bugs was fun, good for you, but for the rest of us, it was hell, and the pain didn’t stop there either. Recycled vomit such as the Golden Skultula side-quest made a comeback, but this time, instead of hunting skultulas, you got to hunt poes instead. Not nostalgic enough for you? There’s also a needlessly confusing mission where you have to deliver hot spring water to a goron before the time limit expires. Side-quests aren’t supposed to test a gamers sanity. They’re supposed to be a pleasant diversion from the frustrations of the main quest. Get it straight, Nintendo.

Linearity

A little linearity can go a long way to making an adventure game palatable, but too much will make it feel like the game’s treating you as if you were a toddler. Based on design, The Legend of Zelda series is not meant to be linear. Unfortunately, that’s exactly what it has become. Even if, at times it almost feels like a real adventure game, I am quickly reminded that there are walls everywhere. There was a time when all one needed to do was take sword in hand and the adventure began. Play Twilight Princess and expect somewhere up to an hour before you can explore so much as one-fourth of the entire overworld map. This is by far Nintendo’s biggest shortcoming with regard to The Legend of Zelda and the greatest reason to despise the series.

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  • Stalkergonepublic

    Too true. I couldn't agree more. I am one of those people who where on the verge of giving up the zelda series, and right as you are, the news that the series are going to change is sweet. As long as they dont get to bald and fucks it up.

  • Tim

    I do agree that Zelda needs to be updated a bit, but I have never found a reason to totally give up on the series. All Zelda games (despite some unoriginality) are good games. Yes, I would like voice acting (not for Link, of course), a companion more like Midna but without the Navi HEY LISTEN!! I'M GONNA ANNOY THE HELL OUT OF YOU!!!!! LISTEN!!!!!!. As for side quests, make them like the ones in Majora's Mask! Those were good side quests. Majora's Mask is one of my favorite Zeldas, mainly because of the characters. I cared about the characters in Termina. Nintendo needs to make characters that yoyu can care about. Hopefully Nintendo will listen to fans.

  • blahblahblah

    this article was awful
    SO
    MANY
    GRAMMATICAL/SPELLING
    ERRORS

  • Dark Link

    And youre a troll. This is not the new york times. It is a gaming site with casual information. Grammar does not make articles terrible. There were only a few, not SO
    MANY
    so one more comment like that and your ip is banned

    :)

    • Zelda

      Noah, as much as I hate this post I come on how manny times while reading this did you argue against his points, I dont care about his grammar but if you think about it, Zelda voice acting would be terrible they speak Hylian, and predictablity, You have Timeshift crystals, and the Oracle of Seasons, and riding around on a Boat, and that canges to Trains, i mean who seen that coming. companions are great they keep you feeling a little less lonly, but i dont care that my batteries are nearly depleted. Majora's Mask changed sidequests amazingly, time was important with everything in OoT i could accept a sidequest and go out onto the field wait 29 days later go back and then finish it. and 'walls everywhere' want do you want to do go back to Termina? You are the hero of Hyrule not the world and last time i checked oceans and skys had no walls.

      • Zelda

        Ignor my grammar and spelling that was rushed

  • iamlost26

    "Side-quests aren’t supposed to test a gamers sanity."

    You've obviously never played a Grand Theft Auto game

  • jml83

    U say zelda Play Twilight Princess and expect somewhere up to an hour before you can explore so much as one-fourth of the entire over-world map. To this I say zelda is much funner than any final fantasy game cus those take hours of text just to even begin 1 battle.

  • Lucas

    "so one more comment like that and your ip is banned "
    are you hitler or something? O.o

  • Midnafan1

    @ Lucas: Dark Link isn't Hitler. XD As much as he admires him (jk Noah), he is far from being Hitler. Dark Link tries to keep the peace in a sensible manner. If he thinks that a comment was uncalled for, he will take the appropriate means to make sure his site doesn't end up as one big flamming war. Dark Link is pretty lenient with a bunch of comments and rarely calls anyone down for anything….. However, he knows what to allow and what not to allow……. Trolls seem to fall in the list of what not to allow…….

    Anyways, I should end my comment here. I loved the article. It made me think how people who hate Zelda would think and I feel I understand them a little better…… Great job to whoever wrote this. ^_^

  • Omni

    Agreed on all counts, but I'd have to refine a bit. The sidequests, for instance, are not only tedious, but also offer very little to no reward. How many times did you ferret out a hidden hole in Twilight Princess, only to be rewarded with a chest full of 50 rupees? If you're exploring the entire world, you probably don't need rupees anymore. Either that, or they should make money more relevant.

    I also think there's no real action in Zelda games. Lots of almost-action–the boss fight with the dragon on top of the floating temple sure did *look* exciting. But I can't even make Link jump. I have to run off an edge and let him jump for me. I don't need God of War. I just want fights not to feel like annoying blobs which jump out and interfere with my running through a giant tedious barren landscape.

  • Kylie

    Fun article topic, though each argument and point was a little weak. Too much focus on Twilight Princess and Ocarina of Time. More original Zelda games (Which, *LE GASP* don't include Ganon) such as Link's Awakening, Phantom Hourglass, the Oracle games on their own, and Spirit Tracks.

    Predictability isn't always a horrible thing. Yeah, I know I'll get crap for that, but what about movies such as Enchanted? Games like Mario? Yeah, the game play may be predictable at times, but you have to admit you didn't see everything that was coming to you.

    What's so important about voice acting? It certainly doesn't take away from the experience. Link is a silent character for numerous reasons. A major one for the same reason people always get upset when their favorite books become movies and destroy their individual perception of it. Everyone has their own interpretation of each character, and that's something you can't achieve by voice acting.

    Majora's Mask and Ocarina of Time are really the only games where you can complain about a companion. Unless you have some weird grudge against Midna, or something. Most Zelda games don't have them. It's stupid to claim it's a huge series fault when really it's only present in the minority of the games.

    Fun article, though.

  • 1. Same bullsh* story about Legend this and Legend that. Come up with some new sh*!

    2. Same sh* and concept! Princess is in danger, something threatens the Hyrule world, you go on adventure, helping things and gaining power and defeating the monster.

    3.Childish.

  • Bubba

    Would be better if this wasn`t written with a douchey undertone.

  • Top Five Reasons To Hate The Zelda Series? More like Top Five Reasons To Hate Twilight Princess. Too much focus on individual games with individual flaws, too little focus on the series as a whole, thereby defeating this article's purpose.

  • zoomot

    "Hey Hey Listen" was only in OoT.
    OoT is over a decade old.
    With all due respect, GET OVER IT.

  • Dark Link

    I found Midna more annoying than Navi. Navi only spoke a few times unless you requested her to do so.

    Midna was always in there being annoying

    But these statements really do apply to all zelda games. Not just OoT and TP. He made references to the 2 most popular but it applies to all or a good percentage

  • Usukki

    @Dark Link –
    This might not be the New York Times, but good spelling and grammar are NEVER a bad thing to have. They give an article respectability, whether it's in a stablished newspaper or an amateur gaming site. Withouot it, the article/list sounds like someone a troll would write, or simply downgrades the quality of the site.

    As for the "grievances", I agree with most to a certain degree. I don't agree with the voice acting – seriously, in most games (specially localized japanese games) voice acting is awful. Tales of Symphonia? Awful. Eternal Sonata? Awful. Final Fantasy X? God-Awful.
    Would you want what would have been a good game ruined by crappy voice acting? That wish doesn't represent even half of the LoZ community.

    As for companions, I think we're getting better. Sure, Navi was annoying (but as zoomot said, it's from a 10 year old game) but Tatl was a little better, whoever-spoke-from-the-stone in WW was better, and I don't really have any problems with Midna in TP and Zelda in Spirit Tracks. Or did you dislike Midna? Seriously?

    As for the side quests, they were boring in TP and a little in WW too, but again I think they're getting better. Spirit Tracks makes me _want_ to search for the stamps and the treasures, which is a first for me.

    As for Linearity+Predictability (sorry, but your wording was so bad that it made these seem the same problem more or less) you have a point – forest-fire-water-some other element is getting tired. What is wrong with simple caves, labyrinths, dungeons, swamps, like in the old games? I wouldn't mind exploring the Rawrmonster Cave instead of Rwarmonster Volcano. At least I wouldn't be expecting fire all the time.

    As for plot predictability… we're getting better, but it's not going to change too much. And seriously, I don't mind it. Japanese RPGs are getting very cliched too, they feel like glorified anime or korean soap operas (never seen one? Watch one. There – you've watched them all). I don't mind Zelda's easy plots because at least they don't get all high and mighty and try to pretend to be, y'know, all DEEP and STUFF about LIFE.

  • Dark Link

    If somebody wants to be nice about it and point out grammar problems then I will fix them. But being an asshole about it and commenting like he did does not cut it here. There are a few grammar errors but not a whole lot. And certainly not enough to make the article suck. If it was all in messenger chat grammar and stupid then it would seem like it was just a troll article.

    I did not even write this article but I do not appreciate people being rude like that.

    For voice acting, I have never been too sure on my opinion. I could go either way. A lot of games have great voice acting but there are some that are terrible.

    The games are very predictable and linear. I would very much like things to be mixed up a bit.

  • Ben

    Hey, that article was pretty good. It's good to see that I'm not the only one with some sense when it comes to the voice acting propaganda; you have the same standpoint that I do.
    Only criticism here is to work on your grammar, but that seems to have been bought up a few times already.
    Once again, good job on that article. It was a good read.

  • The Zelda series has offered innovation in Majora's Mask, Wind Waker, Phantom Hourglass, and Spirit Tracks. People expected Wind Waker to be an updated version of OoT, and now that they have gotten it from Twilight Princess, they are satisfied, and what little I have heard about the next Zelda console game, it promises to be innovative.

    As for no voice actors, I like it. I am terrified of people coming in and screwing it up. Even in 2009 you can still find games with shoddy voice acting, even some of the big budget titles.

  • PHOWNS

    No Voice Acting

    Now that is one good reason to request better development of the Zelda games (not that the recent games weren't good, but they could be better if the developers added some elements like that one). In the long past, considering the old Zelda games, there were no conditions to do such a thing as voice acting on a game. But now it just depends on the developers disposition and courage to place good quality voice acting in the series. Some thinks that the voice acting would destroy the feeling of a open world rpg-like game in the series, but seriously, putting as a example, the Vampire The Masquerade: Bloodline game has a lot of voice acted dialogues (except for the Player's character ones) and still, it has so many paths (and endings) to be followed according to your choices, side quests, rpg elements and even the feeling of really being in the game, living the plot as you would really live, with a character that (normally) acts like the Player (that makes a real conection between the player and the game, like Link does in the Zelda series). And that is just one example, more games of similar style had Voice acting and those elements were not only present, but they were a lot more interesting and original in those games. So, as i already said, applying Voice Acting in complex dialogues don't exactly destroy the original elements that features the Zelda series since its beginning.

    …but seriously, if this is the only bad point in a specific Zelda game, in my opinion, it can be easily ignored. The Next Zelda games lack of voice acting will still be aceptable if those entries turns to be good games… but it will be very boring if the series keep in this way for too long.

    …shit man…. forget about it

  • Dan

    Zelda is a japanese series, and japanese people think different.
    Obviously you Americans (no offense) cannot like their style so much, cause you think in a different way.
    That's why Jrpgs sell a lot less in the US than they do in Europe.
    Anyway grammar is important in every thing you publish… it's not a rule, it's just common sense

  • Daddy

    As to all the grammatical errors everyone seems to be pointing out, please be a little more specific and point out examples. I've never been good at writing. I've been researching grammar and punctuation lately, and a lot of it is difficult to learn, so when you say there's a general problem, I don't know what you're talking about. If you guys could be a little more specific next time, I'd greatly appreciate it.

  • Dekanis

    haha.. this may be a little late :P
    yeahs, imo voice acting may be best left not used in some cases, it may turn out ok, but consider Yuna from Final Fantasy X, I couldn't stand hearing her speak!

    On other notes, I think yeahs, sometimes we want more from a game, but when we get it, all nintendo get is complaints telling them that they should of known better.

    I do agree with the Side-quests part though. It is true that a lot of the side-quests become challenging chores rather than enjoyable breaks from the story.

    The Kafei and Anju quest in MM was really challenging for me.. I don't know about anyone else, but it was all easy until the 3rd day when we had to beat the mask to the end of the place. True to, is that the bug finding was a little rediculous.

    At least we know now that nintendo has said themselves that the game is going to be a completely different game in terms of Zelda, and will be taken out of the formula a bit more.

    This is an interesting thread that makes some valid points, while in some cases is stretching it a bit. I still don't think that those points are any reason to "hate" zelda… just things that it needs to improve a little on.

  • Dudewheresthebong

    There's more than five reasons to have a dislike about Zelda.

    And trust me blind fanboys are the worst thing that can happen to a series, they refuse to admit flaws and blurt out those who have legitimate complaints.

    It can make the developer think that the fuckups are brilliant and add more fuckups to their next project.

    By the way if you do not like the word fuck (derived from a german word which means to strike) then censor it if you wish.

    my personal complaint at the moment is against the overuse of Cel shaded cartoon graphics with Zelda recently.

    Breeze Breaker Four sores adventures the Mushie Cap and Phantom OW! ARR! Ass and Methylated Spirit Cracks (these name puns doing anything for you fella's?)

    Have all been CELL SHADED It's a nice style but ENOUGH IS ENOUGH let it rest.

    That's what bothers me the most, the Asparagus syndrome creator of Zelda seems to have hijacked the project with a weak excuse to cater to his shoddy taste with graphics.

    I like this list, glad to see i am not the only person who is sick of the elemental temples, plot twist, somewhat unpredictable but rather unimpressive final revelation at the end.

    But you should add number 6

    Overuse of Cartoony graphics for too long.

  • BoB

    About the "Creator" choosing to Cel Shade, you're wrong there. Miamoto stepped down from the zelda project (yet apparently stays in touch for plot and modifying time-line purposes as stated in a recent Nintendo Mag. issue.) and handed it over to Anuma.

    On to the article: I agree with many things that the author has published but in all honesty, disagree with voice acting. It ruins what you think a character should sound like in most peoples heads and for a game that skips generations in it's plot like LoZ, people will start associating the voices from previous games which conflicts highly with the plots and would ruin controversies about certain characters. (eg.: the multiple Ganon theory.) Voices could potentially ruin the accepted games in the series just like they ruined / helped ruin the CDi games. (Though CDi was mostly just a graphical failure.)

    I see no reason to ever add voice acting AND Nintendo agrees on that mater (as stated at E3 among other sources.)

  • Ænglån

    Agree completely with everything that was stated.

    Companions are so redundant. They're either annoying (Navi) or they hog the story for no reason (Minda). They just need to go and/or be optional like the Super Guide. Not to mention the slow walls of text.

    Voice acting is something I am strongly for. Looking down to read a text box takes your attention AWAY from the scene and helps disconnect from the experience. I wouldn't make such a big deal if the games were 2D like A Link to the Past, but times have changed. If it can be done with games like Mass Effect and Metal Gear Solid, it can be done with Zelda.

    And Predictability is probably my biggest grip with the series. Twilight Princess lacked any "Wow" because of it and was based entirely on nostalgic value in it's design. It was fine with A Link to the Past, Ocarina of Time, and even Wind Waker, but after those games, it should have changed.

    Side quests aren't as big as a problem as they're made out to be, but they're a problem never the less. Many of the more recent games don't give you something handy in return and just give you a heart piece that does nothing for you

    Linearity is by far the biggest issue. The first 5 games didn't force you into a particular area with no freedom and in some cases allowed you to choose how you wanted to complete things. However, it slowly disappeared until it was no more. It wasn't so bad, but then games like Twilight Princess gave you a strait line and told you to play through the game for 1 hour to explore 1/6 of the total overworld. I can understand why they do make it so linear. Such a design allows much more complex designs in the game, but why does this need to be forced upon it's players? Why not give the players a choice on this? If this was Mario, I wouldn't care since that's not what the games are about, but this is Zelda and the games are based on exploration.

    But yeah, good article.

  • youbestalking

    So wrong zelda has been my top favorite game series only thing i agree with on this article is that navi tatle and midna are all annoying other than that best game ever

  • Shawn Mitten

    None of you are true Zelda fan's, we as true fans love Zelda in all of its glory. The old games are amazing and we love the fact that there is no voice acting. Navi is not as annoying as people portray her to be, most people who make fun of the games are people who have never played them. Navi is there to keep you on the right path. She will remind you of your task's in case you forget. Link is the Silent hero, Miyamoto created these games so you as the player could place yourself as Link, learn your facts, there are plenty of Interviews with both Miyamoto and Aonuma that explain all of the reasons behind these "so called flaws". The games are not all predictable, its just this mindset that people like you create that make people not want to play some of the other games in the series. Zelda II was and still is an amazing game, it is way different than most Zelda games and pretty much introduced RPG's and a lot of elements that were kept throughout the rest of the series, with around 70 hours of gameplay a great story, it is one of the best Zelda games there are! And also all of you who Complain about Windwaker, YOU HAVE NEVER PLAYED IT! Windwaker is an amazing game and has one of the best stories of all, its fun, has a lot of overworld freedom, Long, and many side quests. You only talk about one game in your so called "Poor quality side quests" try playing all of the game's like me and any other true fan. And Zelda games are not about Graphics, first and foremost is gameplay. I am a Zelda fan for life. You can agree with me or disagree, I don't really care, and don't say anything about grammatical errors, because I don't care about my spelling, that's not the point I am trying to get across here. I love Zelda and I cannot wait for all the games to come. I am also not going to argue with a million trolls on what they think, I am just sharing my opinion here and will not argue. Thank You for reading▲

  • These sound like reasons to hate Ocarina of Time. Not every Zelda game has a companion. Besides, Navi is the only one that’s annoying. Majora’s Mask has many high quality side quests. The older Zelda games aren’t linear. Only OoT and Tp have the 3 dungeons, plot twist, then 5 more dungeons. No other game does.

  • o, cum on. laggend uf zealda ant dat bad i wuv it minda and navy r awsum an coole.

    • Uh, no offense, but who the fuck is this retard?↑(Dark Link) And you were griping about THAT? Look at this! And anyway, no voice acting. they’ll probably just fucking half-ass the whole motherfucking story. Peace out.

  • links so gay i like it im a guy

  • Who is that? If anyone needs correcting, it is that DARK LINK. Who, I mean who, mispells ″of?″

    • rapeist, u r da stueped one i wuv laegend uf zealduh

  • Ok, now I do want to pick a fight. You bunch of people are complete and absolute retards! What kind of joke is DARK LINK? Are you making fun of me? If so, you can fucking bring it on!

    • Wow….this is a lot of tension…how were they making fun of you? This is completely irrelevant to this whole thing! Here’s an idea, how about we quit whining, and appreciate the hard work nintendo has put into the series! And if you’re gonna complain, why the hell did you even purchase a game you hate in the first place? Ugh, common sense, people!

  • y duz ervy budy wana fit wiht me? stella uza sult.

  • Ooh, look at me, only I’m the TRUUUUE Legend of Zelda fan! You trolls! Ha,ha! GAY.

  • sparkles_a23

    Its all too true… but isn't that what makes the series so awsome? I love the predictablility, it makes me feel so smart… and having a companion always makes me feel so much safer. Without Midna for the boss I felt lost. I think I take the game too seriously. That or I'm a shit player. Or both…=)
    I don't want voice acting … I prefer the walls of text. Why? Because I am a strange individual.

  • zelda fan girl!!

    the legend of zelda series?? well i think that you were only talking about ocarina and twilight, and, in my opinion are one of the best games in the zelda series, and navi? NAVI? please until the zelda fans know that navi talk when you don't need her, but she is really important in the game, i mean if you forget something about the game she just tell you, or when you are with an enemy she tells you who is him and how to kill him, really!! o_o

  • Corey Murray

    Why do you think Demon's Souls and its sequel, Dark Souls, are well praised in the gaming community?

  • Erin

    I disagree with most of the attributes in this article of yours. I know, Navi, Midna, and Fi can get pretty annoying, side quests can be a drag sometimes, and linearity isn’t Nintendo’s strong spot, but your missing the point. Dungeons can be pains, but don’t you feel a bit of pride after you get the Zora’s Sapphire, the last mirror shard, or Farore’s Pearl? Don’t you feel good after you defeat Gannondorf, Vatti, Demise, Zant, or any other main antagonist in the game? I’ve been playing since I was 4 years old, and I haven’t stopped loving the puzzle-solving, the unique characters, or the story lines and cinema’s. No matter how hard you try to dig into the Zelda series and root out some minor problems, you won’t discourage I or my fellow Zelda lovers, because once you fall for a person, a book, or even a video game series, I (at least) can stop playing.

  • Erin

    (Last sentence corrections)

    “… Because once I fall in love with a book, person, or even a video game series, I can’t stop playing.”

    Sorry about the minor confusion on what I meant ( if there was any at all).

  • Kyle

    To be perfectly honest the only reason I hate Legend of Zelda is because of the premise of the games; as in, the fact that the Link you play and the Zelda you interact with are not the same people for more than two or three games, but rather simply different “heroes” and princesses throughout time separated by centuries. And yes, I understand that that is a major point of each game; all the more reason to loathe it. I would genuinely prefer if a single, albeit worn out Link and unfortunate Zelda had fifty different adventures instead of “okay now your Link is the great-great grandson of this other Link, and Zelda is a sassy pirate!” I really can’t stand that approach to it, and it ruins the series that I otherwise feel like I would love.

  • scir91onYouTube

    fire shigeru miyamoto and everyone on the zelda team and have shigeru pull a keiji inafune to come up wit his own mighty no. 9’s version of zelda…nintendo has become the modern day apple…it’s like its own steve jobs died and now the CEO (that old guy doing things the old way by refusing to license nintendo IPs for use on smartphone apps, thereby removing a whole generation of gamers from ever knowing nintendo IPs) is simply trying its best to do a zelda version S like the new iphones. nothing new but gimmicks (the wii gimmick for old people and casual gamers, give me a break).

  • Jacob Panyon

    In my opinion the only enjoyable game was Zelda phantom hourglass…. the rest just bore me from the start, I think the only reason I enjoyed phantom hourglass was because I eenjoy cartoon games like pokemon and things like that, other than that they just don’t appeal to me and I hate when my friends try to shove it down my throat because they love it with an irrational passion and it is getting the point of my hating the series even more than I did before.

  • Jacob Panyon

    I just wish people would relax if someone doesn’t like a particular series that you be then don’t talk about it it will only make them hate it more

  • dannykins

    Dear Noah, Because this is the internet and i will likely never come back here, i wont bother to type out a constructive or good argument, just wanted to leave a mark here to let you know that your opinion is bad and you should feel bad, so fuck you.

    • Noah Glaser

      Your response is very immature and an indicator of your personality. Feel free to explore the site and all of the many articles I have written since. I do not say I hate the Zelda series or that you should. The article is simply a look at the reasons that people would dislike the series. If you cannot accept criticism of something you like then it shows some other kind of underlying problem within yourself. Peace

  • deathsChemist

    honestly? i agree that most of the companions are irritating (the only one i really, truely liked was Midna), and that the games are unfortunately rather linear, but i really like many of the sidequests. i really like the fact that there is no real voice acting (it means that i can assign my own mental voices to them), i also really like the slight predictability. i’ve really been getting into the series of late.

    also, as i said before, they can make good companions (MIDNA), they just need to do it more often

  • Layla Steveson

    This shouldn’t be called “five reasons to hate the zelda series,” but “Five reasons to hate Ocarina of Time.” The zelda games have changed since 1998.