Skyward Sword: the first 4D Zelda title

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The release of Skyward Sword brought with it a barrage of favorable reviews. Many of them stated that SS was the best 3D Zelda title since Ocarina of Time. Some went as far as saying that it was better than OoT. A bold claim, yes, but not totally unbelievable because of what Skyward Sword has done for the future of Zelda.

hyrule field ocarina of timeThe fact is that they’re both incredible games, and each has done something priceless for the series. Let’s take Ocarina as our first example. It was, of course, the first 3D Zelda title. It brought us into the 3D world and really brought the 2D worlds we had seen in previous installments to life. It made so much sense that when most people think of ‘Zelda’ now, they think of a 3D world. Ocarina’s jump into the 3D realm was revolutionary for the series, and now, four console titles later, The Legend of Zelda has evolved again.

Skyward Sword is the 5th console Zelda title but the first of its kind. It’s the first 4 dimensional Zelda game. Okay so, of course it isn’t ‘4D’ in a real sense, but it does have one more dimension to it than any of the previous console Zelda titles (OoT, MM, WW, and TP). What is this fourth dimension I’m talking about? I’m talking about the 1:1 connection between the player’s Wii remote/nun chuck and Link’s sword and shield. Like Ocarina taking us into a new dimension, Skyward Sword did as well. It brought us to interactive gameplay; it merged the screen with our own world. For that reason, Skyward Sword reached the 4th dimension. This 4th dimension is our world fused with Link’s, for example, when you do a horizontal slash from left to right, Link does it. When you hold up your nun chuck, Link holds up his shield. This 1:1 connection also drove new enemy design like the Deku Babas seen here. Combat became more precise.

skyward sword screenshotNever have I been so immersed in a Zelda game, but that’s because it was almost more than a game. Gone were the days of jamming the ‘A’ button down, gone were the days of even Twilight Princess’ Wii ported, sorry excuse for a motion controlled sword, where I waved the Wii remote around frantically, sporadically, until I wished I had bought the GameCube version of TP. For the first time, Link holding his sword in his right hand felt so…right. Killing those first few Bokoblins in SS was so fun; I was like a kid in a bouncy castle, laughing from pure joy. I thought, “This is it, this is what a Zelda game is supposed to be like. This is the reason why Miyamoto was so giddy before the release of this game, why he was so excited about the 1:1 sword connection, as if his dreams were finally realized.” And mine too.

And now, we’re on the cusp of something new. Legend of Zelda Wii U is in development and I could not be more excited for more 1:1 swordplay, because I can’t go back now. Never again should there be another 3D Zelda title without this 1:1 connection. Zelda has evolved.

So what do you think? Do you think that Zelda Wii U will/should include this 1:1 sword connection? Were you content pressing ‘A’ to do a sword slash? Are motion controls just not for you?

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  • SushiBox

    I can’t agree to that euphoric view on Skyward, since I really had big trouble with the motion controls due to being not able to fully move my body around like I would like to. Saddly, I never got to temper my Goddess Sword in any of the divine flames, because I was jist to frustrated and physically done for after trudging through the 3rd dungeon and Faron Lake.. x.x
    Therefore, I really was happy hearing that Nintendo’s new Console’s main-feature to be a tablet controller rather than motion controls. It’s just not suitable for everybody, and I feel actually a little offended by Nintendo not considering people like me.

    My idea for future games would be to include BOTH types to control Link, so 1:1 fans can choose to optically slaughter there TV, and old-stylers (and me) can just go with button-pressing like we always did..

    I really hope, Nintendo considers a HD remake of Skyward for Wii U, since Mr Miyamoto mentioned something like this, if I recall that correctly.. Of course with at least the choice which control-type the player prefers to play with.

    By the way, I don’t get why somebody would say, he or she loved the Skyward-controls, but would have favored to play Twilight Princess with buttons only instead of Wii’s motions. Back than with TP, even I still got along with the system on the Wii, and I thought it great. Each his/her own, I guess.

    • Noah Glaser

      Thank you for sharing this. It was a very well-thought out and insightful post. I agree that the motion controls were not for everybody and definitely had its limitations.

      What the author is trying to say, is that SS added a new level of depth to the Zelda series, hence its “4d” aspect. I think this level of depth is also obtainable with the gamepad if used properly.

    • Sid Walker

      Slaughter their tv? Then you must have a weird tv, i played ss and i did not even touch my tv

      • SushiBox

        I said ‘optically slaughtered..’, like in ‘swinging and slashing in front of the monitor as if they were really fighting’. Of course I didn’t touch my TV either. To be more precice, I wouldn’t even have been able to get close to it..

        And by the way, I recall some funny videos from YT where a pretty interesting amount of people smashed their Wiimotes into the screen (and afterwards sued Nintendo for their very own dumbness…)

        • Sid Walker

          Who stands when they play wii? I surtendly dont, i sit and play

          • SushiBox

            Could it be you lack some abilities when it comes to imagine something? Most people sit while playing, but some don’t when it’s about the Wii. And if they sit, it still is possible to be on one height with the TV..
            You start to make me think you are just bored…

          • Sid Walker

            Your so full of sh*t. You say random stuff and try to insult, go somewhere else and troll noob…

          • SushiBox

            What’s with that attitude? Oô

          • Sid Walker

            You get what you give

  • Michael

    Sushi, I encourage you to try the controls again once you have the space to really swing that sword!

    I agree that having two different controls schemes would be ideal. That way, people wouldn’t get put off a potentially great game because of the controls alone (like using the stylus in Phantom Hourglass when I started, and ultimately quit).

    In response to your last paragraph, the reason I can like Skyward’s controls and not TP’s is because Skyward has 1:1 controls and TP does not. I loved the precision of attack in SS. In TP you just swung in any random direction. You honestly have more control in all the previous games using the buttons (stand still=horizontal slash, walk forward=vertical slash, etc).

  • disqus_q3KIFESud9

    its not “4D” its just a wii remote dude. I’d rather play with a classic controller anyway.

    • Magnus Eriksson

      Just a bit more in the direction of 3D. Still not even that.

    • Hank Oswald

      ll

    • Sid Walker

      So you would rather just press some buttons then to actually be able to controll the weapons with your own hand? Ok…

      • SushiBox

        I would. I really, really would.

        • Sid Walker

          Bad for you then that you dont want a real gaming experience, instead you wanna continue living in that pitty nostalgia buble of yours…

          They cant continue to just make same old games with same button smashing forever just because you and some others are caught up in some weird nostalgia buble, go play the older games instead and let us who want to develop as a game do so…

          • SushiBox

            If you want to make some real experience, why don’t you lay the controllers aside and take a walk outside?

            Gaming is not supposed to feel all real, it’s gaming.

          • Sid Walker

            Now your just trolling, games have to develop, they cant keep making games where you just click a button to attack and press some arrows to movie. They have to develop, im gonna repeat what i said and you ignored it

            Fo play the older games instead and let us who want to develop as a gamer do so, take my advice and do so, dont be a idiot, dont go around and tell people that you dont want games to develop. Play the older games and leave us alone…

          • SushiBox

            … who’s the one who’s trolling..? Don’t make gaming a more serious business then it is, dude..
            I don’t say games should not develop, but that they are not supposed to become TOO real.

            And don’t call people you don’t know ‘idiot’, please.

          • Noah Glaser

            Both of you are entitled to your preferred way of playing a game. Please stop fighting.

          • Sid Walker

            Games are suppose to be as realistic as possible, thats what the gaming industry is working on, do you really think they are gonna stop doing that just because you dont like it? The only choice you have is to play games that are already the way you want that. And by that i end this discussion

            Sid Walker

  • Fred

    YES give me more in the next Zelda. I struggled with that part of Wind Waker HD. After being a swordsman in Skyward Sword I now push A in Wind Waker. I love wind waker, but I want to be a swordsman again!

    • Sid Walker

      What swordman?

      • Fred

        In other words, I want to hold the Wii remote and swing it during game combat. I’m ok with there being 2 options Motion Wii Remote and Gamepad buttons, but I love using the Wii remote for sword fighting in Skyward sword, Wii Sports Resort, and Nintendo Land

        • Sid Walker

          I to