Miyamoto on Zelda Wii U at E3 2012

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zelda wii u e3 2012

I am sitting at the LAX airport finishing up what has been one of the best times of my life. E3 2012 has now come to a close and while there was no true Zelda announcement we have gotten a little bit of information about Zelda Wii U from Shigeru Miyamoto. There is nothing that is truly exciting in this news but it is nice to get some kind of confirmation that it is on the minds of the good folks at Nintendo.

At E3, Entertainment Weekly asked Miyamoto about the progress of Zelda Wii U and the simple response is that the game is still in early research stages. Miyamoto then further explained his views on Skyward Sword and the gameplay advances it brought to the series. Most notably is how he felt as if the motion controls were very well done but that it may have frustrated some gamers who gave up on the concept midway through.

“With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items,” explained the creator of the series. “And I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.

Miyamoto then went on to discuss what gamers may be looking for in video games today. He mentioned the break up between people who want short casual gaming vs long in depth experiences.

“One thing that’s interesting is we’re seeing how the way that tastes are broadening in video games, and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, ‘What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?’

Apparently they are trying to find the right balance of gameplay depth to put towards the next Legend of Zelda series that will not only maintain old fans but will also bring in new fans to the series.

Anyways, I know there was not a lot of Zelda news at E3, however I would like to hear what your favorite thing was. Let us know in the comments.


About Author

Noah Glaser is a graduate of the University of Cincinnati where he majored in Information Technology with a minor in awesome. Noah has worked in web marketing for over 5 years and has built a reputation that has followed him both professionally and independently. He is the founder and lead content contributor for The Hidden Triforce.In the 5th grade he bought Link’s Awakening for his brother as a Christmas gift. Since stealing it back, he has been hooked to the Zelda series and has never looked back. In his spare time you can find Noah frolicking with his Porygon and Kiwi Birds. He dislikes chocolate, cheese, and bacon.

  • Rory

    I bought a Super Nintendo somewhat by accident after moving into a New place to live. A neighbor had the Original Nintendo Game System I played a couple of times and I decided to buy one. I found it Very Oddly Fascinating and Addictive even though I was horrible at it. I had no knowledge of anything Nintendo other than it's existence so I was surprised when i went to the Store and I asked for the Original System. The Sales Person told me they had just received three of the "New Super Nintendo" A Few Minutes Ago so I asked a few questions about it and I learned it was suppose to be more Advanced so I bought it. I later learned It turned out to be a Period of time somewhat before Christmas when Super Nintendo's were virtually impossible to find but I had no idea about any of this. I decided to buy the more Expensive "New Super Nintendo" without this knowledge and I had completely and totally through pure dumb luck stumbled across what I later learned was the almost impossible to find "Super Nintendo". The System came with the Original Super Mario Game for the Super Nintendo. I bought one or two other Games one of which was a flying game that was disappointing. If The Legend of Zelda A Link To The Past was available at that time I bought it then. If not I also stumbled across it when it first came out with once again no idea of my good fortune in owning both the Super Nintendo System, the Original Super Marion for the Super Nintendo and A Link to the Past. I learned how to use the controller by playing the very deep and challenging Super Mario Game but it was The Legend of Zelda: A Link To The Past that Created my love for playing video games. I even laughed about it at the time but I actually felt "Shivers" when I finally found a Chest with something Important like a Boomerang, Claw Shot, Map, Master Key etc in it. I think the Music "Triggered" the Response but I can think of no other form of Recreation (other than sex of course) that gave me this "Thrill", this feeling of "Wonder and Accomplishment". I had to call Nintendo some number of times when I became hopelessly stuck Playing Zelda and at the time it was Free to call Nintendo for Game Tips. I would only take the minimum tip(s) to get me past the Point I was stuck because I wanted to "Beat the Game" Myself. I am still unhappy there is no Version of A Link to the Past for my DSiXL or 3DS. It would be perfect for the DSiXL as playing it in the Only Currently Available Version of the Wi on a 58" Plasma does not make sense and would very likely look horrible. I did have a Version of A Link to the Past that I remember playing on the Gameboy Advance so I KNOW it would be great on the DSiXL so Nintendo Why Not? Some of the Annoyances have been removed from game-play but I still get sick of having Everything Explained Every Time it is Encountered. WHY does Nintendo Insist on Repeating this Horrible Choice by Doing this Incredibly Annoying Thing Without End? Seriously WHY? NOBODY WANTS THIS! Why doesn't the Player Have the Choice to Just Play Side Games or gather objects and treasures WITHOUT being forced to listen to the Full Explanation EVERY TIME? NOBODY LIKES THIS AND EVERYBODY HATES THIS SO WHY DO IT? At the Absolute Least give Players the Option to Ignore ALL of the FOREVER REDUNDANT WE ALREADY KNEW LONG AGO EXPLANATIONS, DIRECTIONS, INSTRUCTIONS OR WHATEVER! WHO THINKS THIS IS A GOOD IDEA AND WHY? I am always somewhat bummed out when I beat a Zelda Game because I know I will have to wait a while for a New One but I would rather wait longer than get a shorter game, a game with less depth of play. One of the things about Zelda and Super Mario that Separates them by a Wide Margin from almost all other video games IS THE DEPTH OF PLAY, THE DEPTH OF THE GAME! DO NOT MAKE THEM SHORTER AS SKYWARD SWORD TO SOME DEGREE IS BUT MAKE THEM LONGER WITH MORE DUNGEONS and DEFINITELY MORE AREAS TO EXPLORE! STOP PUTTING 5, 10, OR 20 Rupees in a Treasure Chest and Never put anything Less than 100 and a Lot Larger Ones in a much larger game environment outside of the Dungeons. MAKING Zelda Games SHORTER WOULD BE A CRIME SO DON'T DO IT! Also include more Necessary Game Play Once the Player Has ALL of the Weapons and ALL of Them Are Maxed Out! The Player plays so long to get them yet only must use them to survive against stronger Boss's without experiencing the enjoyment of kicking ass with the Finally at its Best Weapon. I Hope Zelda Games are around as Long as I am so I can continue to play and enjoy them. I would also Like to Play the the "Seasons" two Games Again but they Apparently do not exist in any version for any current Nintendo Game Platform. Why Not? Both of them Are A LOT better than "The Minish Cap" (the worse Zelda Game Ever) or The Four Swords which ARE Available through Download. I would appreciate any answers you might be able to give me about the questions I have asked. Rory

  • Zelda fan#1

    If they want to attract all kinda of gammers then all they have to do is make the controller you use optional, like the main control type that you wil probably use for Zelda Wii U is the Wii U game pad, then the next controller you could use is the motion plus controller, like smash bros brawl, you had 4 different control choices (gamecube, Wii remote sideways, Wii remote+nunchuck, and the classic controller) So why couldn't they do that with Zelda Wii U? I realise that it would probably take longer to make but that doesn't matter, as long as they make a game that everyone can enjoy then it's worth the wait :)

  • Miriam

    one thing is for sure…please dont change zelda into a gangster type of crap….keep it in its original medieval time….its the best quality….please….im begging…..

  • john

    ya your right they need to keep it how it is but they should make more zelda arcade games like links crossbow training